![]() So if you had a weapon with dispersion 0, it would always hit where you are aiming, while if you have a weapon with dispersion 1000, it will hit somewhere within a 0.3 degree cone of where you are aiming Dispersion doesn't matter very much up close but it matters a lot at a distance. NOTE: This is only the dispersion_from_skill added to total dispersion based on the weapon's dispersion value, not taking into account sight dispersion, ammo dispersion, recoil, and encumbrance penalties (it's even worse if you're driving a car or underwater). Dispersion is the amount (in seconds of minutes of degrees) that your projectile can vary from your actual aim point. To put it somewhat into context, here's the skill penalty you would get while using a mossberg_500 (325 weapon dispersion), it starts at 1655 with 0 skill (at 10 skill, it is 0): it includes 3 patterns: Clumped, Even and Random. Dispersion refers to the spacing of individuals with respect with one another. It is produced by slowly heating wood or other substances in the absence of oxygen. ![]() It includes Immigration (moving into a population) and Emigration (moving out of a population). Dispersion: 0: Recoil: 0: Other Price 0.1 Stack (start/max) 5 / unlimited As a Melee Weapon Bash Dmg 1: Cut Dmg 0: To Hit 0 Charcoal is a flammable carbon based material obtained by removing water and other volatile constituents from animal and vegetation substances. Edit TLWR: It doesn't matter until you're a very skilled shotgunner because shotguns are not very accurate.Īt 10 skill the impact on accuracy of 100 dispersion is at most 33% at 10 tiles with a perfectly accurate sight, no recoil, and no arm encumbrance. Dispersal refers to the movement of individuals away form the place of birth or areas with high population density.
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